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Along with the standard powerups that gems will bring, Spyro and Cynder can both equip pieces of Dragon Armor that they can find within the levels of the game. While Spyro is stronger but slower in combat, Cynder is faster but weaker than Spyro. Spyro retains his command over Fire, Electricity, Earth, and Ice, while Cynder is given the power to wield Poison, Fear, Wind, and Shadow, abilities that were given to her when she was controlled by the Dark Master. This feature allows players to have the option of completing the game as either Spyro or Cynder, along with giving them the power to switch between Spyro and Cynder, giving them more freedom to explore the world in completely new ways. Dawn of the Dragon also features a co-operative play with Cynder.

This game allows the player to fly at any time, expanding exploration.

This time however, Dawn of the Dragon allows more freedom for the player to explore larger areas and collecting items in order to progress through the game. In previous titles of The Legend of Spyro series, Spyro had to travel through the level and defeat enemies in a linear fashion. The game environments are much larger and a majority of them have a bit more exploration to them. Spyro and Cynder have undergone a small makeover to make them seem larger and older to allow new gameplay opportunities, but they strangely remain the same size as their younger selves in The Eternal Night. Gameplay Console versionĭeveloped by Étranges Libellules, Dawn of the Dragon is more advanced than A New Beginning and The Eternal Night, both of which were previously done by Krome Studios. As the evil of the Dark Master, Malefor, envelopes the world like a plague, Spyro must fulfill his destiny and unlock the true power of the purple dragon within him to stop the Dark Master in his tracks. In the final chapter of the trilogy, players find Spyro teaming up with an unlikely ally - Cynder, his former enemy, to face his most challenging mission to date.
